

Despite all of the turmoil, it proved to be a success both critically and commercially, reaching 6 million units sold faster than any game in the series before it. It went from a spinoff of the PS3 title Final Fantasy XIII to the next major standalone entry in the iconic series. Over the course of its decade-long development, which began in 2006, FFXV changed names, platforms, and eventually directors. The game had all the makings of a disaster. “There is a sense that this is shortening my lifespan,” he told Polygon in 2015. For Hajime Tabata, who took over as director of the troubled Final Fantasy XV in 2013, the year leading up to launch was filled with many sleepless nights. The grind of finishing up an ambitious project often involves plenty of late nights at the office, missing out on time with family, and little in the way of time off. When a big, years-in-the-making game finally releases, it’s common for staff to take an extended vacation.
